Whenever a significant prize-giving event approaches, there’s always a demand to include additional classifications to recognize underappreciated efforts and fill the spirits of fans with niche passions.
My colleague has already made advocating for terror-themed awards. That would rule. So would strategy board titles, which is a dedicated supporter's campaign. But they will have to forgive me if I try to elbow in front because like all blinkered fanatics, I have a cast-iron argument for why my demand stands as crucial and important of all. Here's the proposal: We need a category for puzzle games.
The Genre Classification Challenge
Classifying creative works is not a science; it’s very subjective, and it will always generate discussions resulting in unclear classifications. It's understandable that film award organizations steer clear of genre categories. However, it represents an essential concession within the realm of video games, that demonstrate such variety they hardly constitute one unified medium.
For comprehensive acknowledgment of achievement in video games to be recognized, and for games of all stripes to receive proper recognition, specific award classifications remain vital.
Current Gaming Award Categories
Prominent interactive entertainment events presently include genre categories for Action-oriented games, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Together, these award types actually cover a lot of ground, allowing placement accommodating various experiences.
This doesn't apply to brain-teasing titles. No appropriate category exists for their placement. Examine these examples from recent excellent titles, each quite distinct: building puzzles in a particular game, fast-paced pattern recognition in a different title, engaging interpersonal challenges of a third title. Where could they possibly go between these six categories? Nowhere, that’s where.
Acknowledgment Issues
Numerous examples exist outstanding logic titles launched regularly lacking appropriate categories in entertainment awards, if they accidentally match award groups including Mobile Game, Virtual reality experiences, and the highly challenging Indie races.
- An iconic brain-teaser got overlooked in any category in 2014
- A different innovative game received no nominations during that ceremony
- A beloved organization game was overlooked that year
- Just some logic titles managed to sneak into small studio or handheld classifications
Importance of Logic Titles
These are often compact experiences, however the design behind logic titles carries substantial weight. Iconic mobile puzzle games stand as the most-played games in the world maintaining this status for over a decade.
The famous puzzle experience challenges famous sandbox experiences competing to become highest-selling title ever; it additionally competes for top gaming experience. Puzzle games are foundational to the art of video games, while interacting with almost every other genre.
Proposal and Rationale
Puzzle games wouldn’t have such difficulty. One could readily select five nominees with fascinating, diverse, deserving games each ceremony simply — perhaps, with difficulty, given the need to exclude numerous deserving experiences.
To emphasize again, these are games lacking appropriate categories during prominent ceremonies. Brain-teaser creators are working at the hard edge game development, creating some of most fundamental forms of the video game form. Comparable to cinema stunt performers, they warrant appreciation. We shouldn't delay decades.